Yumo Benny Yang
Product Designer | Visual Artist
New York, US.About
An interdisciplinary professional with a strong foundation in Product Design and Visual Arts, currently pursuing an M.S. in Computational Design Practices at Columbia University. Yumo leverages a unique blend of creative vision and technical expertise in UI/UX, AI workflows, and digital product development. Proven ability to lead product initiatives from concept to launch, integrate artistic principles with cutting-edge technology, and design impactful user experiences across diverse industries.
Work
New York, NY, US
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Summary
Assisted renowned artist Cai Guo-Qiang with complex art installations and visual design projects, contributing to high-profile collaborations.
Highlights
Assisted artist Cai Guo-Qiang with the creation of gunpowder paintings and large-scale explosion events, ensuring artistic vision and technical execution.
Designed intricate firework sequences for a major explosion event in LAMC, contributing to a visually impactful public art display.
Developed compelling window display backdrops for a Cartier collaboration, enhancing brand presentation and visual appeal.
New York, NY, US
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Summary
Led the end-to-end product development for a 0->1 startup, overseeing strategy from branding to interface design.
Highlights
Spearheaded product strategy and execution as Co-founder, guiding the 0->1 development of Gabble from initial concept to functional interface.
Directed comprehensive branding initiatives, establishing a cohesive visual identity and market presence for the new venture.
Managed all aspects of product design, ensuring a seamless user experience and alignment with strategic business objectives.
New York, NY, US
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Summary
Conducted research in Human-Computer Interaction for AI workflows, resulting in a peer-reviewed publication.
Highlights
Conducted in-depth research on Human-Computer Interaction (HCI) for AI workflows under Professor Lydia B. Chilton, advancing understanding in the field.
Authored a research paper detailing findings and methodologies, which was accepted to the Hawaii International Conference on System Sciences (HICSS).
Analyzed complex AI systems to identify interaction design improvements, contributing to more intuitive and efficient user experiences.
New York, NY, US
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Summary
Led product design and development for key digital platforms, collaborating with cross-functional teams to enhance features and train new designers.
Highlights
Coordinated and shipped multiple digital products, including Spectator Mobile and Culpa.info, enhancing user experience and functionality.
Collaborated closely with engineers and the corporate board to align product features with business goals, ensuring strategic development.
Trained and mentored a team of 20+ design members, fostering skill development and maintaining high design standards.
Shenzhen, Guangdong, China
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Summary
Prototyped and enhanced visual experiences for mobile and web platforms, significantly improving user engagement for gaming products.
Highlights
Prototyped and developed engaging frontend visual experiences for mobile and web applications, enhancing user engagement and interface responsiveness.
Created compelling HTML5 promotional graphics, supporting the successful launch of 4 new games and increasing user acquisition.
Designed and implemented a complete overhaul for Tencent Games's recommender platform, optimizing user experience and content discovery.
New York, NY, US
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Summary
Spearheaded digital product design for a startup targeting high-risk professionals, developing key UI/UX elements and a comprehensive visual system.
Highlights
Spearheaded digital product design initiatives for a startup focused on high-risk professionals, collaborating with Columbia Business School.
Prototyped intuitive UI/UX solutions for onboarding flows, enhancing user adoption and initial engagement.
Developed a complete visual system for tracking and displaying achievements, improving user motivation and retention.
New York, NY, US
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Summary
Provided essential artistic and research support for ongoing series, gaining expertise in materials, art market, and 3D production techniques.
Highlights
Assisted Jeff Koons on various components of ongoing art series, providing critical support for artistic production.
Conducted extensive archival research on over 3000 material samples, informing artistic decisions and material selection processes.
Gained practical skills in 3D modeling, rendering, and texturing using Blender, contributing to digital art production.
Education
Awards
Dean's List
Awarded By
Columbia University
Recognized for consistent academic excellence with a GPA of 3.7/4.0.
Paper Accepted to HICSS
Awarded By
Hawaii International Conference on System Sciences (HICSS)
Authored and had a research paper accepted for presentation at a leading international conference on system sciences.
Early Inductee of the Cum Laude Society
Awarded By
Deerfield Academy
Inducted early into the prestigious Cum Laude Society for outstanding academic achievement.
Orro White Hitchcock Award for the Arts
Awarded By
Deerfield Academy
Received this distinguished award for exceptional contributions and talent in the arts.
Publications
Skills
Design Software
Figma, Adobe Creative Cloud, Blender.
Programming Languages
HTML, CSS, JavaScript, Swift.
Product Design & UX
Design Systems, UI Architecture, Interaction Design, User-Centered Design, Frontend Development.
Visual Arts & Branding
Typography, 3D Rendering, Brand Design.